Mmd eye texture how to#
As I don’t know how to contactįor permission to translate and publish it here, the original author is free to request me to take it down. It was translated from Japanese to English by ryuu. Everything in this tutorial will try to stay as faithful as possible to the original text in Japanese. In other words, how to use HLSL for MMD shaders.
fx file reading for MME as well as information on DirectX and programmable shaders while reading full.fx version 1.3. This documentation contains the roots of. Z-value Plot For Self-shadow Determination I have little idea of what’s going on hereĪnd I’m relying on my IT friends to help me with this one.ĭrawing Objects When Self-shadow is Disabled It’s going to be an extensive one, so take it easy.ĭisclaimer: coding isn’t my area, not even close to my actual career and This English documentation was requested by Chestnutscoop on DeviantArt, as it’ll be useful to the MME modding community and help MMD become open-source for updates. The following tutorial is an English translation of the original one in Japanese by